Coded Arms
April 7th, 2010 parašė karolis17Coded Arms is a first-person shooter video game that was developed and published by Konami for the PlayStation Portable handheld in 2005. Tentatively it was titled “Exploration Based Horror FPS”.
Plot
The game takes place inside a virtual reality military training simulator, which has been abandoned. However, the program continues to run, generating enemies for the no longer present soldiers-in-training. The player takes the role of one of the many hackers attempting to break the codes of the simulator and derive the most valuable data possible. To do this the player must explore several “sectors” that are infested with various kinds of enemies, including soldiers, giant bugs and security bots. The only way to survive and get the greatest rewards is by destroying the enemies and the bosses at the end of the most difficult sectors.
Gameplay
Features
- Thirty weapons
- Random level design
- Ability to upgrade weapons
- 5 different weapon attributes
- Mix and match armor types
- 3D in-game map
- Wireless Ad-Hoc multiplayer with up to four players
- Three different multiplayer modes: Deathmatch, Keep the Mark and Last Man Standing
Equipment
In Coded Arms, equipment is acquired from defeated enemies. Because the game takes place in a computer program, the equipment and pickups are named with extensions, much like in a conventional computer.
- .arm indicates one of 23 different guns
- .cbx indicates one of 10 different grenades
- .dfn indicates one of 18 different kinds of armor
- .utl powerup (i.e. invisibility)
- .blt ammunition pickup
- .med health pickup
- .upg weapon or health upgrade
Weapons, grenades and armor are obtained by picking up files in the game. All of the weapons and grenades can be upgraded by picking up a certain amount of Opt_Key.upg files (The amount varies from weapon to weapon). The players health starts the game at 100, but can be increased by picking up HX.upg files which increase your health limit by 10 up to a maximum of 250.
Attributes
All of the weapons and armour in Coded Arms have one of five different attributes. The available attributes are: physical, electrical, light, fire and viral. Certain attributes are more effective against certain enemies. For instance, bots can be overloaded by weapons with the electrical attribute and bugs usually dwell in the dark so light weapons do the most damage to them. The enemies in Coded Arms also use weapons with different attributes and therefore one can get certain types of armor that are resistant to attacks of a certain type. For instance the Optical Jacket (Opt_JKT.dfn) is resistant to weapons with the light attribute.
Bosses
In Coded Arms there are three different bosses which are detailed as follows. They are Enforcer, Mantis and Colossus. Each of them are encountered in the end of a battlefield in Sector 02. Defeating all three of them concludes the “story” part of the game, but leads to the “infinity”, Sector 03.
In addition to appearing on the final levels of each battlefield in Sector 02, each boss also appears in every thirtieth level in Sector 03 Infinity with Mantis first appearing on level 10, Enforcer on level 20 and Colossus on level 30. After level 30 the cycle repeats itself with Mantis on level 40, Enforcer on level 50 and so on. Also each time you encounter a boss in Sector 03 Infinity the boss’ difficulty increases.
Download link:
http://hotfile.com/dl/36571247/12655a0/coded_arms.cso.html







